That is the way I do it since blender makes no sense to me. The XNALara program is free and opens the files natively, obviously, so you can pose in there, modify clothes, accessories etc and then export as OBJ and import to DAZ. You're absolutely right, I was making an incorrect assumption about what the OP was asking. That's another option, though it's not one I'm familiar with. They didn't say anything about using the actual XNALara program. The OP is asking how to open XPS format models they found on DeviantArt. XNALara/XPS has the ability to export to OBJ directly, and gather the textures, so not sure what the benefit if having Blender as an intermediate step is. However, Blender has better posing/IK capabilities than Daz anyway, so unless you really want yo swap their hair/outfits, you're better off just posing them in Blender and exporting as an OBJ if you want to render in Iray. If you use snapping and the shrinkwrap modifier, you can theoretically make a morph for Genesis that conforms exactly to the XNALara base model. Use the XNALara importer to open them in Blender.
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